missing "yellow cursor" with breakpoints in 1.14

StefanEgoStefanEgo Join Date: 2011-07-29 Member: 112899Posts: 8Members
Hi,

since I upgraded to 1.14 (build 1032) the cursor, indicating the position after hitting the breakpoint is no longer being displayed.
In addition to that the "Call Stack" window does not display any information either.

The application is paused correctly as soon as the breakpoint in Decoda is hit, though and the debugging options in Decode (Debug -> StepInto/StepOver F10/F11) are usable.

Regards,
Stefan

Comments

  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Posts: 1,650Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer admin
    This will be fixed in the next version, which we're hoping to release today or tomorrow. Sorry for the trouble!
    Max McGuire
    Technical Director, Unknown Worlds Entertainment
  • StefanEgoStefanEgo Join Date: 2011-07-29 Member: 112899Posts: 8Members
    Confirmed to be fixed in 1.15
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