Blog update - Movin' on up

MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Posts: 1,649Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer admin
edited May 2007 in NS2 General Discussion
Since people seem to enjoy the blog updates, we're going to try and post more frequent, but smaller updates. Please post your thoughts on the latest blog entry here.

Max
Post edited by Unknown User on
Max McGuire
Technical Director, Unknown Worlds Entertainment
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Comments

  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair Join Date: 2003-03-15 Member: 14555Posts: 2,587Members, NS1 Playtester, Reinforced - Onos mod
    If you got this much work done while 3,000 miles away, I'm sure you'll be getting even more done now tounge.gif
    毎日勉強したら上手になるよ
  • Zor2Zor2 Join Date: 2005-01-13 Member: 35341Posts: 213Members, Constellation
    Definitely agree! Keep them coming please smile-fix.gif
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Posts: 4,021Members, Constellation
    What did Charlie get you as an apartment warming gift? (besides ton of work on NS2)
    QUOTE (Flayra @ Mar 28 2007, 09:21 PM) »
    It's not an easy balance to achieve, but we do want to make a game that will be both the best competitive game since Starcraft and also one that many people can enjoy casually without being in a clan or an experienced or knowledgeable NS player. That's the goal at least!


    - NS in game name - tilde - My Steam Id Page - .
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Posts: 1,564Members, Constellation
    Face to face programming is so much better than anything else I've come across. The internet really fails to deliver in the group software development department. So long as you two are working on the same or similar stuff, it can only mean good things in the long run.
    QUOTE (Nemesis Zero)
    Oh, on the subject of Gems gender, Revenge, see it this way: Once a person is more than a thousand miles away from you (and your IP ranges indicate just this), genders become optional.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Posts: 10,501Members
    San Francisco, eh? Well, I suppse you could certainly do worse.
    QUOTE (MOOtant @ Sep 21 2012, 11:06 AM) »
    What is wrong with being a racist?

  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Posts: 3,752Members, NS1 Playtester, Contributor, Constellation, Reinforced - Shadow, WC 2013 - Gold
    I'm down in Mountain View. We should hang out sometime. smile-fix.gif

    If you are ever in the area and want free lunch at the googleplex, let me know.
  • rsdrsd Join Date: 2003-02-11 Member: 13405Posts: 222Members
    edited May 2007
    Keep the posts coming! It's great to see activity, even if you aren't revealing anything about the game itself.

    Edit: Also, are you guys looking for web developers?
    Post edited by Unknown User on
  • nizb0agnizb0ag Join Date: 2006-09-19 Member: 58028Posts: 146Members, Constellation, Reinforced - Supporter, WC 2013 - Supporter
    Great great =D should be better
    IPB Image Constellation - a great source of income :>
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Posts: 840Members
    UWE technically has "offices" now. Yay for furthering the company
    image
    It's true. I love to crush the hopes and dreams of others, and feed off their tears.

    --Cory
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Posts: 1,301Members, Constellation
    yay! face to face <3
    The place of refugee
    I really dont eat and stuff its just that sometimes I transform into a cuddly tiger.
  • GeminiUKGeminiUK Join Date: 2003-12-30 Member: 24880Posts: 47Members, Constellation
    Big commitment Max, the forum salutes you!
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Posts: 4,107Retired Developer, NS1 Playtester, Forum Moderators, Constellation mod
    edited May 2007
    Ah cool, glad you got it sorted. Now you can finally figure out which of you is king at guitar hero!!
    Post edited by Unknown User on
    Retired NS1 Developer, currently making myself useful as a forum moderator - message me for any mod related requests.
  • AndosAndos Join Date: 2003-10-17 Member: 21742Posts: 265Members
    Congrats smile-fix.gif
    Look forward to countless hours of pure geekness wink-fix.gif
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Posts: 3,509Members, Constellation, Reinforced - Shadow
    i like this idea of more frequent updates, even if there isnt much to reveal. just showing that youre alive can bring a lot of attention. have you thought about making sort of a weekly update type thing? 'Tuesday Night Fireside chats with Chuck and Max' would be pretty spiffy.
    the artist formerly known as 6john
    and
    the artist currently known as d*uchebagatron
  • tigersmithtigersmith Join Date: 2004-11-11 Member: 32749Posts: 762Members, Constellation, Reinforced - Supporter
    QUOTE(Max @ May 9 2007, 03:36 PM) »

    Since people seem to enjoy the blog updates, we're going to try and post more frequent, but smaller updates. Please post your thoughts on the latest blog entry here.

    Max


    Congratz on the safe journey away from boston, about hr and a half away from where i live..I love it there...lol

    but its for the best..hope you like it over there on the west coast! wow.gif
    My Twitter
    Planetside-Universe - Staff
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    sig images should be no larger than 400x75px.
  • ChocolateChocolate The Team Mascot Join Date: 2006-10-31 Member: 58123Posts: 404Members
    Yay for updates! It's great that you guys are working in an office finally. I'm sure we'll see the same cool stuff coming out still, just faster (and maybe better?)! smile-fix.gif

    Keep the updates and especially the good stuff coming!

    marine.gif pudgy.gif
    QUOTE
    Friendly fire - isn't


    Ingame Name: Chocolate

    Creator of:
    The Art of Dropping
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Posts: 4,859Members, Constellation
    I demand both of you parade around in gorge suits for a webcam between the hours of 4 PM to 9 PM.
  • grepdashvgrepdashv Lord of the Bugs Join Date: 2002-11-13 Member: 8487Posts: 1,828Members, Retired Developer, NS1 Playtester
    edited May 2007
    Welcome to the West Coast Hive!
    Post edited by Unknown User on
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Posts: 1,649Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer admin
    QUOTE(6john @ May 10 2007, 12:57 PM) »

    i like this idea of more frequent updates, even if there isnt much to reveal. just showing that youre alive can bring a lot of attention. have you thought about making sort of a weekly update type thing? 'Tuesday Night Fireside chats with Chuck and Max' would be pretty spiffy.

    We've thought about it, but we're not sure that we're very interesting to listen to.

    Max
    Max McGuire
    Technical Director, Unknown Worlds Entertainment
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Posts: 674Members, Constellation
    well, i guess its kinda hard to convince you of the opposite wink-fix.gif

    all we can do (and did) is to say we love frequent updates
    now go and post another one (please?) ^^
    playing since 1.04 - IPB Image since 3.0 beta
    QUOTE
    If you mess up, you die. Such is Natural Selection.
    I'm excited to get back to my first love. Aliens and high-powered weaponry - Flayra
  • ShockwaveShockwave If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336Posts: 3,730NS1 Playtester, Forum Moderators, Constellation mod
    Good to hear Max, that must have been a daunting move. I'd say any development project, software or otherwise is much either with people face to face, it's so much quicker to bounce ideas, try things, see how they work out etc it's a definite positive choice.

    A few random pictures of UWE would be cool, rather than just being a webserver 'somewhere', hell, even a 3' cubicle would be interesting. (Assuming you don't accidentally take pictures of things you don't want us to see yet)

    On the topic of the weekly update, you'd be surprised. Fans are by definition, fans, they don't care how much game information is really in it, communication of nothing much is better than nothing. Feel free to tell us how you're finding San Francisco, is it a nice place, if you hit any crazy snags that take you ages to resolve, whatever. It's all interesting. smile-fix.gif

    - Shockwave.
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Posts: 643Members, Constellation
    More updates please. Even if they contain very little game info, just give us a heads up on weekly progress etc.
  • tigersmithtigersmith Join Date: 2004-11-11 Member: 32749Posts: 762Members, Constellation, Reinforced - Supporter
    QUOTE(Max @ May 10 2007, 11:54 PM) »

    We've thought about it, but we're not sure that we're very interesting to listen to.

    Max


    you would lol
    My Twitter
    Planetside-Universe - Staff
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    sig images should be no larger than 400x75px.
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Posts: 462Members
    yay san fran!
    watch out for all the hippies! ~: P
    congrats
    "Plurality should not be posited without necessity" -Occam PLUR ~:o
    dj mixes and stuff - 1nfinite zer0, dj forage
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Posts: 3,521Members
    generic uplifting forum comment smile-fix.gif
    Want to make an NS2 map but short on time? Join the NS2 Community Map Project
    thou shall slide!
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Posts: 3,175Members, Constellation
    QUOTE(Max @ May 10 2007, 11:54 PM) »
    We've thought about it, but we're not sure that we're very interesting to listen to.


    I disagree, if you are stuck just remember you fan base loves anything gaming related or especially Natural-Selection related. Heck, remember we are real people too so a little down to earth about the real daily/weekly life behind a new company in the game industry would be interesting if you don't have much new to tell about NS2.

    And even more appealing that the blog itself is the fact that you all actually talk with the community about the blog in threads on the forum such as this one. That's the best thing of all to see. If you haven't noticed, the NS2 Gen. Discussion and Ideas & Suggestions forums are much busier than all the other forums on this board with of course the exception of the never-ending Off Topic (or "OT" as it is know here) forum. A lot of that interest and participation is cause by you all showing interest in the community.

    It's a rare thing for a community to be involved in actual conversations with the developers making the game on any kind of basis let alone a semi-regular one, and I think it's Natural-Selection's best asset overall. If anything, I'd encourage you, Charlie, and other team members to be regularly, not just occasionally involved in conversations with the people in this community. I honestly feel that doing so will both help your publicity and your production quality massively in the long run. There are some cool people in this community, it's good to get to know one another. As is my sort of personal life motto: "Just have fun, and do your best." Meaning make the best product you can and have fun doing it. I see this community holding far more potential than any of you seem to realize.
    Coined the qualitative attribute entropy in reference to game maps.
    Do not eat the dark energy balls, please.
    imageimageimage
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Posts: 1,010Members
    edited May 2007
    QUOTE(the_x5 @ May 11 2007, 08:18 PM) »

    I disagree, if you are stuck just remember you fan base loves anything gaming related or especially Natural-Selection related. Heck, remember we are real people too so a little down to earth about the real daily/weekly life behind a new company in the game industry would be interesting if you don't have much new to tell about NS2.

    And even more appealing that the blog itself is the fact that you all actually talk with the community about the blog in threads on the forum such as this one. That's the best thing of all to see. If you haven't noticed, the NS2 Gen. Discussion and Ideas & Suggestions forums are much busier than all the other forums on this board with of course the exception of the never-ending Off Topic (or "OT" as it is know here) forum. A lot of that interest and participation is cause by you all showing interest in the community.

    It's a rare thing for a community to be involved in actual conversations with the developers making the game on any kind of basis let alone a semi-regular one, and I think it's Natural-Selection's best asset overall. If anything, I'd encourage you, Charlie, and other team members to be regularly, not just occasionally involved in conversations with the people in this community. I honestly feel that doing so will both help your publicity and your production quality massively in the long run. There are some cool people in this community, it's good to get to know one another. As is my sort of personal life motto: "Just have fun, and do your best." Meaning make the best product you can and have fun doing it. I see this community holding far more potential than any of you seem to realize.


    I agree with you. I did see something that struck me as a bit off though, it isn't that rare for a community to be involved in conversations with developers. I know the people who made Galactic Civilizations (I & II - Stardock) and Neverwinter Nights (Bioware 1st and Obsidian 2nd) were pretty involved in feed back to their games during development. Then again, maybe its rare in comparison to the number of developments.

    The point being, there are examples of developers discussing development in the past that may help in fostering a good community during development. I am only speculating but I could have sworn that involving the end user in a discussion of the product they wish to buy increases initial sales.
    Post edited by Unknown User on
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Posts: 923Members, Constellation
    For the sake of argument and deeper discussion, I'd like to challenge the notion of the value of a lot of community involvement at this time.

    I think the community will become more useful for UWE later in the development, after the release of the Tech Release and in beta testing. I'd view the importance of the community at this stage as sort of semi-dormant. Charlie probably got a lot out of the interviews for taking high-level decisions etc. But when I look at the NS2 forums, the I&S forums specifically, only a small minority of the topics seem to actually be asking good questions, and only some of those again have any good answers.

    And when it comes to most of the suggestions; they are either too unrealistic, specific (as we hardly know any details about how NS2 will play), and often totally off the mark of what NS is. It would be improper to mention examples, though you understand what I mean, they shouldn't be hard to find in great numbers.

    One thing is to write blogs and make podcasts, these potentially reach a lot of people. But we shouldn't overestimate what value the NS2 forums have yet. They potentially have great value, but probably not before later in development.

    Of course community involvement both ways is a great thing, but we can easily overestimate how much UWE actually gains from that involvement. I'd be interested to hear arguments for what gains more investment of time and resources in such will give.
    "Every absurdity has a champion who will defend it."
  • Gr3T_HUNGr3T_HUN Join Date: 2006-11-09 Member: 58487Posts: 12Members
    I would be happy with even just a daily comment or concept art pic or anything related to unknownworlds, especially NS biggrin-fix.gif I think that working in the same room is greatly improves the progress, I can't wait. Spare us 7 mins on an evening to write something for us Max! I bet that it will be greatly appreciated:)
    Suicidal emo battlegorges for tha win!
  • AnimeLOLAnimeLOL Join Date: 2006-11-02 Member: 58275Posts: 114Members
    I think, should you decide to make regular updates, the time period should be two weeks. Once a week makes it too short and could wind up taxing the developers thinking of things to report on.
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