The Cyclops improvements have been very good. Especially the way silent running works now with dampening the sound rather than turning it off absolutely. I also prefer and love the system of drawing … (View Post)
The 3 most important and most easy to change in code should be: 1) Decrease HUD location to only work less than 30m near a resource (no longer overpowered follow the signal) 2) resource type selector… (View Post)
Veterans have the whole map memorized, but for newbies there's:* radio signals leading you to important tech and locations, which can act as landmarks or beacons too. just wait until you have the abi… (View Post)
It seems we soon get Cyclops 3.0 with more modules: As you usually already need a slot for depth and another for energy optimization and probably another for sonar to see in the dark, there isn't rea… (View Post)
The reason to answer the OP is probably gone as this thread is a revival. But for the devs: I was always searching for a rich and beautiful open world underwater game with exploration and crafting an… (View Post)