I really don't get the 'combat killed ns1' argument. People would play what they liked best. If you said newer players would get interested in combat and never try 'classic' that was certainly somewh… (View Post)
The problem with weapons that can be used as a 'HUDSlot' is that they are all an entity that is parented by the player. So each one of those added increases load somewhat. This could be improved, but… (View Post)
Updated with some more fixes. Made doors client side predicted. Also fixed tunnel collisions being messed up when they were first connected, until you went out of relevancy range and came back. Also,… (View Post)