People that are not purposely pub stomping can control their play if they wanted too... And honestly unless someone is playing on a server with players who just installed, I find it hard to believe s… (View Post)
The double jump to jetpack/jumping without fuel was a change post NS2 release IIRC, I believe it was actually in reinforced. There are several problems with it, one being that it adds a significant d… (View Post)
I know CS did pre steam, but the argument still stands - it makes little sense for a game like NS2 where your shooting hitscan rounds. Considering 1.6 was the defacto game its quite clear that to act… (View Post)
Yea because in CS you can turn your viewmodel off... There are a few reasons I can see it allowed in Quake, but considering you didn't name a single legit reason for having it, I wouldnt expect you t… (View Post)
Serious FPS = people playing for money. And yea, source isn't perfect but its pretty much the best in terms of lag compensated modern engines. Source CAN handle high movement speeds if designed prope… (View Post)