The reason it's "bad" is because it's very map specific. It passes off the buck to the map developer to balance the game - which is not his job and he's way under-qualified. Balancing a map… (View Post)
The crosshair dimensions are too small for this (64 pixels). In NS1, I did have a huge bite x-hair that showed how close you'd have to be to get a hit and the horizontal angle you could be off. NS2 a… (View Post)
On KKG servers, b240 is 60% Marines, 40% Aliens. Before the patch, 45% Marines, 55% Aliens. That's a massive swing. The biggest changes I'm seeing is hit registration on skulks. I'm so used to seeing… (View Post)