I agree that showing a player's health information in a more readily/instantly available way does change how the game is played on a fundamental level, but I don't think NS2 requires hiding that info… (View Post)
It wasn't the initial intent, but it fit with the objectives of the feature to make the game more accessible to new players, and make it more fun to shoot skulks. I had actually been trying outlining… (View Post)
I'm sorry you feel that way. I am reading all the feedback in this thread. Just because I'm not responding doesn't mean it's not being heard. (View Post)
That is what a large, paid, QA team might be for (but even then, QA is more for bug finding than for balance testing), as well as nightly company-wide playtests at a large studio. Instead, we have a … (View Post)