Just a couple notes on the res changes- I'll be doing a full write up when they are released but I want to mention a few key points here: 1. They are experimental - We understand that, and we are not… (View Post)
This was my thinking too and why, at least initially, I want to try and avoid putting a wind-up on it. There's also a bug currently that may be making powersurge spammable at no cost to the marine co… (View Post)
Just an update on the Powersurge situation- we spent some time discussing it and decided giving it a wind-up time might not be the best route to go (if you make it avoidable the ability will feel bad… (View Post)
The thinking behind adding these was: Experienced players generally "know" how much HP an alien has left, if you put 70-80 into a skulk, you know he's nearly done for. If you put 150 into a… (View Post)