philogl
Reactions
-
Re: X-Post from Modding: Imminent Update to Break Certain Mods
Except you didn't explain anything, like RisingSun said. If you can actually "discuss that explanation in more detail" I'm sure a lot of people would appreciate it, but at the moment all we… (View Post) -
Re: competitive vs public balance
As far as I know it's just moved the gorge/skulk/fade/onos/lerk upgrade onto one structure instead of having it on the whip crag etc (View Post) -
Re: Close spawns
Well I guess that's OK then. I got what I paid for. Edit: Wait, is that a direct quote from the website? Bad English and all? May as well remove that while they are at it, kill 2 birds with 1 stone :D (View Post) -
Close spawns
This hasn't been brought up for a while, but it is widely acknowledged that close spawns is not balanced and is not fun to play for either team in public games. Competitive matches have forced cross-… (View Post) -
Re: NS2+ (The mod previously known as Custom HUD)
hnnnnnnnnnnnnnnng (View Post)