pSyk0mAn · Nerdish by Nature
Reactions
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Re: My take on ns2_docking
So after all lot of nagging from my side I wanna back this up with some more suggestions. The map still has many flaws. Terminal start is too good for Marines, Cafeteria too bad, mainly due to travel… (View Post) -
Re: ns2_origin
Recent changes: -Opened up Water Treatment a bit by switching the floor-to-ceiling silo with some kind of water basin/pool control thingy. -Slight changes to floors and lighting colors in Water Treat… (View Post) -
Re: ns2_veil_cured
So after watching and playing tons of games, special thanks to @SupaFred @wooza @AmbivalentAmbiguity , I've realized one of the single biggest advantages Sub- and Cargo-Spawn have, is the Gorgetunnel… (View Post) -
Re: ns2_origin
Some of the recent changes: -Made the techy pillar in the middle of Maintenance slightly smaller to improve that room for Marines -Removed the Biodome-Skylights vent (sorry, I loved it too, but had t… (View Post) -
How to create ns2+ lowlights
High performance lights are saved as mapname.json in the ns2plus /lights folder. Unfortunately you can't load these files to modifiy existing maps and their lowlights. ( You can however add new light… (View Post)