The skill system feels really good right now to the point were the only thing to optimise for now is edge cases, and they seem to be in different parts of the algorithm. 1. Measure of current team st… (View Post)
An RTS works because all players start with balanced units. Imagine starcraft but the effectiveness of your units is randomly better or worse than your opponent at the start of each game. In an FPS t… (View Post)
The problem in NS2 is every loss punishes you too significantly. Both from a final victory perspective, and an emotional perspective. We want to keep it so that the better team still wins, but we wan… (View Post)
@IronHorse I was chatting to ShellMo about your concept of it at lunch time. I think your idea is the superior idea, however what are we going to do with the rest of the map? There would be a lot of… (View Post)
Personally I think NS2 is a game that is rewarding when you are doing really well, very rewarding when its a close game, and highly frustrating when you are doing poorly (especially when it feels lik… (View Post)