Speaking in terms of business, I assume it'd be a risky decision to reintegrate and support Combat in NS2 due to the costs involved. However, guarantees of player retention simply don't exist this la… (View Post)
But, statistically speaking, there is a certain probability that you are less skilled than your ELO scoring would suggest, so it adjusts. And when you win, the opposite is true. The ELO number will c… (View Post)
So many massively popular games these days have character selection as such a large aspect. I've always been inclined to believe that greater character customisation leads to a stronger bond between … (View Post)
I actually kinda like this idea, you know. I dont think it'd help really, but have a Gold Star for creativity! I dont wanna be that guy, but in NS2's case this isn't unheard of :P (View Post)
Evolve has gone F2p to desperately milk DLC money out of compulsive buyers, it's completely irrespective of player retention. There will come a day when this is the right thing for NS2. But it's prob… (View Post)