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Mmm... simplest way of testing is to up the pistol ammo to 50 or so, and change it into auto-fire (kClipSize = 50 and return false from GetPrimaryAttackRequiresPress). When I did th… (View Post)
Players actually teleport between their locations every frame - they are not actually present in between their locations. At normal speed, a 6m/s, 30 input rate marine moves 0.2m/input. Increasing sp… (View Post)
There are three ways bottlenecks that may limit your fps: - logic thread. CPU only, increases with number of entities (players, MACs, Crags etc ..). Changes the state of the game. Lua. - render threa… (View Post)
Eh... no. Bites are lag-compensated, so what you see on your screen is what the server will use to see if you manage to hit it or not. Bite it client side and it will take damage server side - IF you… (View Post)