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The rule is simple - the more lagged you are, the more aggressive you must play. If _you_ move around the corner and surprise the opponent, then _you_ have the "total latency + 200"ms befor… (View Post)
Ah, you need to hack the engine a bit. Not very difficult - the interp buffer is already a variable so you just need to add some support to actually set it from lua. Oh, and you need to tell the serv… (View Post)
The part of the healing code that decides if something should be healed is ... a bit weird, to say the least. The reason you get double healed as a gorge is that the gorge is always in the list of en… (View Post)
Yea, DC_Darkling supplied me with the log. The crucial part here is these two lines: Client connecting (80.181.87.223:61984) [17632.463] Main : 80.181.87.223:64604 : Ack 225 outside sequence window 2… (View Post)
Up until 275, the render thread has never been the bottleneck in actual gameplay; when the frames got low, the UpdateWorld thread was always been the culprit. Which means that the render thread have … (View Post)