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While performance can still be increased, all of the easy and most of the not-so-easy stuff has been done. Getting more performance out of the engine is certainly "possible" - if you includ… (View Post)
This MAY actually be related to NAT mapping; ie the same problem as described in http://forums.unknownworlds.com/discussion/139293/dropped-off-after-few-seconds-on-every-server-255-ack-problem#latest… (View Post)
Up until 275, the render thread has never been the bottleneck in actual gameplay; when the frames got low, the UpdateWorld thread was always been the culprit. Which means that the render thread have … (View Post)
Yea, that's what I meant when I said "great version control". You need to be able to evolve NS2 while still allowing people to run mods on old versions of the game. Not easily done though; … (View Post)