add in a leviathan deterrent that, if used on a leviathan that has not yet become aggressive, will cause it to leave the area where the deterrent is released, you have to scan said leviathan in order… (View Post)
Another mechanic that I would like to see implemented is for scanning objects that you already have blueprints for. Right now, scanning these objects yield titanium, but it would be nice if scanning … (View Post)
Base building additions:* angled corridors that can either be horizontal or vertical slants * wide corridors * as mentioned in another comment, rooms that can be expanded for more roomy areas * tall … (View Post)