Marine vs skulk gameplay, not skulk gameplay. Or rather, the balance in 1v1 encounters. Basically, the amount of bullets it takes to kill a skulk. More bullets need to be shot. Muscle memory needs to… (View Post)
I agree with your points about development direction, and I know you probably mean well with everything you said, but it's a little disheartening to see someone this involved in the community have so… (View Post)
Phase 1: Kill the comp scene with unwanted changes and overly frequent updates. Phase 2: Make the remaining player base angry with more unwanted, badly thought out and badly designed changes, while c… (View Post)
Pretty much no-one in the PDT being active on pubs is a good point though. Debate and playtest amongst yourselves all you want, it's all meaningless if your impression of real-world effects is exclus… (View Post)