power nodes, the concede vote....even the tieing of tech to 2nd cc all steps taken by UWE to try to solve this issue. sadly none have worked. pthe reason is that marines can access full tech on 1cc m… (View Post)
so marine base unit scales but aliens doesnt? And pppl wonder why balance blows. marines get damage upgrades for base unit and aliens dont? Its not asymmetry is bad game design. this is not a new com… (View Post)
The old camo was rewarding as it meant new players could get some kills early in the game, before lots of obs are up and the comm can afford to scan areas. Both old and new camo are made redundant by… (View Post)
I dont see how a marine should be even close to level footing once aliens get into melee range, the use of walls, ramps, stairs etc make the jump height reduction null and void. This is where I think… (View Post)
I dont consider building a train of arcs in a secure base really getting the jump on aliens. In NS sieges actually had to be built in a disputed area...to build sieges actually did require getting th… (View Post)