A simple interpretation of the OP title assumes you don't want the player to enter the void at all. If this is the case, the only real solution is a hard barrier like an invisible wall. However, the … (View Post)
There's a huge amount of potential for this game that sadly won't likely be realized in anything before Subnautica 2.0 (if it ever gets made). This is my wishlist of what I think Subnautica should ha… (View Post)
A few hidden narrow tunnels down to the ILZ would be awesome. There's a tight volcanic cave system in the Koosh zone (or whatever they call it now) that would be perfect for something like that. Have… (View Post)
I'll cast another vote for the idea of adding a key to the DRF that unlocks the PCF. This would prevent the LR from being skippable without needing to railroad the player through that annoying cave s… (View Post)
IMHO, the devs should prioritize adding/fixing/finishing things that will be locked in (or very difficult to change) after 1.0. In my mind, this is a combination of story, game systems, and balance. … (View Post)