Thanks dude, that's a lot of useful data. The renderer underwent a pretty major rewrite to allow for D3D11 and OpenGL and despite a whole bunch of internal testing for regressions, some issues slippe… (View Post)
I'll see if we can get the SDL guys to change the fullscreen windowed behavior - I don't like how it works now either. If they can't do that, we'll just use a windowed mode and some platform specific… (View Post)