Right now: taking damage is like some kind of abstract mathematical event. Just 2 constructs interacting with each other, based on rules set up by devs. Here's what I'd like to see: visible blood and… (View Post)
I'd go with: Hive choice Harvesters Whip (skulk upgrade) Biomass Shells/spurs/veils Hive #2 Gorge Tunnels Situational - talk to your k/d leaders and find out what they want. Could go lerk/fade/gorge … (View Post)
UWE, please stop messing balance and just focus on the netcode and performance please. Heavy action scenes are still a mess of random jumps/warps. Eye candy/Balance is no where as important as the ga… (View Post)