Wait what, NS2+ removes entities??? Was that toggleable or...? Also, you can have competitive with visually-obscuring entities. I never understood since when did simplifying things == competitive, pr… (View Post)
Nearly all of these graphics upgrades are just post-processing effects that I could implement with some random injector (and half of them make the game look worse), so this post shouldn't sound like … (View Post)
Then you are addressing the problem with the wrong solution. I very much think that, overall, a 50% winrate should be targeted, though I obv wouldn't care about a 5% deviation from that. But yes, I d… (View Post)