if I actually wanted to review the game as an anonymous nobody, I would write just 1 line: I wouldn't write a long detailed review. I wouldn't talk about any great design or bad design. I actually ha… (View Post)
if you want people to play new maps, lower the learning curve. make routes intuitive on the map. get rid of glass. label rooms by clock positions or compass points or something then new maps might fe… (View Post)
it's not so binary the game only has to be realtime from the point of view of the non-laggers laggers shouldn't be allowed to let everyone else's worldview be delayed by huge amounts of time i honest… (View Post)
you figure out what makes NS2 fun and put systems in place to maximize the percentage of time that players are having fun then they might stick around if figuring out a way for your team to win the g… (View Post)