I find it funny that people have these long write-ups that basically are the textbook description of how every RTS game works. for those of you who don't actually play multiplayer Starcraft or Age of… (View Post)
I haven't really played the game in over a year, but based on my first glance at the changelog it seems like they finally got people who actually play the game to make the balancing decisions time to… (View Post)
I've seen what happens in worldwide tournaments in some other games. we had a hard enough time scheduling 3v3s... good luck with your 6v6s. (View Post)
it would work for the close-combat the mobility when you're bricked is fairly limited. changing directions erratically is hard. and you only get speed over time isntead of all at once but then the ma… (View Post)