your "facts" are wrong all antilag servers run limited backwards reconciliation for hitscan weapons (server-side primarly to avoid hackers / warpers) and there's little-to-no antilag for pr… (View Post)
high ping players can do more "surprise" damage than low ping players it's supposed to be "balanced" because high ping players will also receive more "surprise" damage b… (View Post)
not really. I don't have to worry about other peoples' ping when I play other FPS games I only have to think about what weapons I use based on my own ping to the server the main reason is that the cl… (View Post)
unlimited lag compensation isn't standard they invented the limited form and use it in fast-paced games for a reason shooting remains 100% intuitive (LAN-like) as long as you are below the limit you … (View Post)
i don't know whether or not server admins have a way to cap this, whether they will have a way to cap this in the future, or how I can find what the cap is on a server i'm connecting to that's why I … (View Post)