But pre 250 we had the problem of defensive playing marines. It wasn't intuitive for new ones to play aggressive as marines. Remember the threads about that? If you change it the way, that marines ne… (View Post)
Mhhh... if the CC would at least need to be started building to count for the win-loss-rule it would equal out the different res costs. It feels somehow cheap when blueprint CCs protect marines from … (View Post)
Ok, seems like my ideas from a few pages ago are being ignored. So lets try again with the one I like the most and a little bit tweaked. A building that stops fades in the vicinity to enter the blink… (View Post)
You are hiding the truth from yourself with this. Your example, if chosen right, would give the marathon runner not only a trophy. It would give him actually a time bonus that is added to its real ti… (View Post)
What Roobuba said! The better team should win, yes. But it should never ever be a steamroll. Steamrolls are boring to play and to watch. It is 1000nd times more interesting to work for your win. Even… (View Post)