Why I'm not happy with this answer ? Is there another option how to automatically (and quickly) test if my/yours/anyone's lua scripts didn't break some basic mechanic of game ? (View Post)
We do have description in each translated text in our work and helps explain. Defined as follows: [location] - [usage] - [note] location: is like 'general menu', 'in game hint text' or 'HUD' usage: d… (View Post)
Thanks for feedback! I do see this as very constructive and as far as you are mapper then I would propose/explain solutions to some of your points which might be implemented soon: 1. Spawn invulnerab… (View Post)
As result of MANY requests ... the best solution to axe feast I'm considering these (both) changes: - it should take 3 slashes to kill someone with axe. that means change from 100DMG = 400% boost aga… (View Post)