Zourin
Building underwater is a lot like building in zero-atmosphere, only inside out.
Reactions
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Re: New loot system and tech tree design - Subnautica
I don't mind things not respawning, but that just means the basics need to be everywhere to sustain play, or a Push order on self-sustainability mechanics to replace scavenging. Not saying it needs t… (View Post) -
Re: So the Dive Reel is interesting but what is the purpose of it?
It's really helpful. Say you find a *really* deep cave. Anchor a diving reel at the mouth and get back into the seamoth. Now you should be able to find your way out. You can lock the other end at the… (View Post) -
Re: After the Cyclops
Cyclops is a great carrier. It's not really meant to do all the exploration itself, that's what the SeaMoth is for, and planned Seabases and Exosuits. That said, it's an exploration game, with a focu… (View Post) -
Re: Error loading SNUnmanagedData\Build18
It just makes the game 'nintendo hard' really. It's on the priority list to be fixed, and it's 'super early access', so there's more forgiveness. The really short frame of the current game content (~… (View Post) -
Re: Idea - Above water base with a type of elevator linked to your under water base & under ground base.
I remember them discussing surface storms and the like. I can imagine it would make long term surface development dangerous for one or two people to manage and maintain, since the focus of progressio… (View Post)
