Hugh primer video is very well done, but I think it kind of miss the point. The goal of a tutorial is to give the minimum amount of information to the player such that he can enjoy the game. This vid… (View Post)
All you need really to do a decent tutorial is being able to trigger sounds when the player enter an area. Then you can record voice explanations and play them accordingly in the level. For example t… (View Post)
I think the relevant measure is depth over complexity. NS2 is very complex (lots of rules, lots of exceptions) with relatively high depth. NS1 was simpler (less rules, and very consistent, eg: 3 hive… (View Post)
About the bullet size issue, do you remember when searching for hit-regs bugs was trendy? A lot of people did recordings of gameplay and watched them in slow-motion to look for hit-reg misses. A lot … (View Post)