On the jump topic, a way to do it is to have a time window around the landing time in which jumping is efficient, the further away from the landing time you jump, the less efficient it becomes. Then … (View Post)
It worked pretty well, aliens had decentralized anarchist-ants like organization. So the game was not only a fight between melee and ranged, it was also a fight of different "political" org… (View Post)
People completely ignore messages or sounds when they are focused on something, for example during fights. I remember some funny post match discussion in archaea where we we're wondering why nobody n… (View Post)