To me it seems like there is a split on how it should be implemented. There will always be those who want the mode to be similar to original combat and there are those that want more of a team based … (View Post)
I did some brainstorming today. What if we implemented a system where you gain XP for kills, assists, damage, constructing, healing, welding, etc. However you also have to cap RTs. The RTs would not … (View Post)
Thanks for the advice! I have no plans to change the way the weapons behave or the alien abilities work. I'm basically changing the res system to an xp/skill points system, removing the commander, an… (View Post)
The more I think about it, the more the 'permanant upgrade on a cool down' approach sounds good. I'm indifferent. I think it would work well either way. (View Post)