All this whining about grenades being too spammy or hard to balance would carry more weight if it weren't directly contradicted by NS1 post 3.1, which did a great job of making them a viable option w… (View Post)
The main problem with cloaking has never been balance, it was always the fact that it was incredibly unfun. Without frequent scanning and observatories, Marine play just consists of constantly runnin… (View Post)
Arc is good at NS2 partly because there's a lot of skills in NS1 that transfer over to other FPSes. Xensity and Exigent did very well in TF2 and L4D when those games just came out, but NS1 players ha… (View Post)
I think you hit the nail on the head but have only scratched the surface. One huge difference between NS1 and NS2 is that Alien RTs no longer come from PRes. In NS1, you had a flat cost of 10 res to … (View Post)
Never balance around pub level skill. The average player can learn new strategies and tactics to play better (however slowly), but you'll never get the good players to stop exploiting imbalances with… (View Post)