Yup, I pretty much agree with this. You could definitely carve out a role that had more of an emphasis on building but it was optional beyond the basics. It never felt superfluous either, you always … (View Post)
Structure interaction has definitely gone overboard. Build armouries everywhere, build the power, kill the cyst, kill the cyst, kill the crag farm, kill the cyst. I don't find it particularly gratify… (View Post)
Spitting people is not dramatically more strategic by adding a blind affect; people are exaggerating grossly. There are incredibly few situations where the blind effect is the sole reason you choose … (View Post)
I completely disagree with the thrust of what the OP is saying but I do think that jumping is a bit excessive. In NS1, bunnyhopping was predominantly an A -> B and mattered most when you first ent… (View Post)
@Sewlek Just for the record, I think you're doing a great job and you're one of the few that I trust to think "our way" on a job. I know dux very well and would trust him, too, but he doesn… (View Post)