Time for me to step in and correct some misconceptions thrown about in this thread! Hooray! First, NUMBERS! For Aliens/Skulk: local kDefaultAttackSpeed = 1 kBiteDamage = 75 k… (View Post)
I veritably loathe the trail. I've loathed it in every game (except Quake 3, but that's because we're talking about a railgun). What fun is sniping/harassing when you're constantly giving yourself aw… (View Post)
So you're going to continue to argue that because the max speed possible is still the same, skulks are not slower, regardless of the fact that they are slower to reach that max speed and have a very … (View Post)
I've said it in another thread, and I'll say it again. Since the patch, I refuse to play Skulk. They don't FEEL right. They used to be agile killers who were extremely deadly if you weren't careful..… (View Post)
The donuts are their pistols. Drop those and enter light speed. (We had a lot of marines covering the map before wall jumping skulks could get there. It was confusing.) Except that they do. Lower acc… (View Post)