Your examples are of SYMMETRICAL games, where both players can do similar/identical ranged damage. This is NOT the same case as NS2, where one side is *required* to be in melee range to deal ANY dama… (View Post)
The problem is that there is no down side. No reason NOT to jump around. Deciding if a tradeoff is worthwhile is part of 'skill' as much as any mechanical usage of the tools provided; if anything I'd… (View Post)
Actually, from a game design standpoint, requiring that a specific mechanic be used (especially one with zero down-side, as with marine combat-jumping at the moment) is indicative of a broken mechani… (View Post)
Reminds me of the old NS1.03 comebacks (pre ping-of-death) where the Marines had killed all hives but didn't lock them down with turrets, and were just bug-hunting the one or two Kharaa left. Remembe… (View Post)
Really, what I've mostly seen is you championing 24p servers (or your own, at least), and verbally browbeating anyone who has another opinion. Including all the way down to direct insults, which are … (View Post)