I think we'll be plenty open with whatever we release on Spark 2.0. And yeah, a lot of the "porting" would be rather tedious API-touching changes. Some small, some big. Here's a big one, fo… (View Post)
You're right about video effectiveness, but it is easier to make a video than an interactive tutorial. One thing we thought about but didn't get around to was interactive single-player challenges. Im… (View Post)
Regarding the new map vs. fixes/perf thing, that is actually a fair point. Yes, we chose to spend a lot of the donated money on a new map. Maybe we should have spent it on contracting one programmer … (View Post)
Yes. Yes, we probably would. (LEGAL DISCLAIMER: I have nothing to do with the budgeting/production of levels, so I kinda have no idea what I'm talking about :P) Now, realistically though, you won't h… (View Post)