Mechanics that promote static and defensive behavior make this game boring and unfun. For example, phasegates are useful but people love to phase once and then camp. Advantages turn into stalemates, … (View Post)
The only part I don't agree with: Most powerful lifeform in the game? Yes. Invincible? No. Every other lifeform has to be aware of when to enter and leave a room, and can't accomplish everything alon… (View Post)
A gorge has a built a sneaky tunnel in preparation for a base rush. Calls for "everyone" to get in the tunnel are made. The need for overwhelming numbers is understood in this scenario. Why… (View Post)
I think a lot of it has to do with so many players not understanding the "ebb and flow" of a game of ns2 well enough/at all. I feel like I experience so many concede votes at times when our… (View Post)