Look, you mis-understand something every time you post. FLG were making a game called Xenoswarm, on Unity. When UWE approached them to make Combat, it was always going to be on spark. There was never… (View Post)
Your brain can interpret 1000 or more frames per second, although human range of perception in difference tends to top out around 150 in Armchair tests. You cannot say eyes cannot see above 30 fps, a… (View Post)
The trouble is, Combat was in NS2 from the beginning.. Charlie took the thing that really made combat unique and accessible - Buying your own weapons, and made it a part of NS2. For this reason alone… (View Post)
@nizb0ag What is wrong with people, why when someone is unhappy, the first pathetic lie to be wheeled out is they did it for the money. Maybe YOU would have done it for the money, but do not put YOUR… (View Post)
I would also like to say, from a modding perspective, the 'death' of combat development, means the game will stay stable, and makes for a far more attractive proposal for modding than the forever upd… (View Post)