Shino
Reactions
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Re: Weapons 1 or Armour 1?
My team has the following logic: Armor 0 --> Armor 1 is worthless until fades come out. Weapons 1 / Weapons 2 is absolutely amazing for killing skulks Have armor 1 by the time fades are out. Until… (View Post) -
You don't need phase gates first
Obs: 15 Res Phase Tech: 15 Res Phase Gate x2: 30 Res Total: 60 Res Arms Lab: 20 Res Weapons 1: 15 Res Weapons 2: 25 Res Total: 60 Res For the same price, you can bring skulks from taking 14 bullets (… (View Post) -
Re: Build 240 Balance Mod update
Restore nano to its previous revision, make it building only. Implement catalyst packs, as they are much more skill oriented. (View Post) -
Re: My thoughts about ENSL gathers as an average pub player
http://www.youtube.com/watch?v=3LsrtDCMmac It's edak~ (View Post) -
Re: Trick for identifying aimhacking marines
Without carapace, a LMG marine can do 10*50 + 25*10 (light) damage. 500 normal damage + 250 light damage. Skulk has 70 / 10 HP That means that a LMG should be able to kill 5 skulks (500 - 5*90= 50), … (View Post)
