SgtBarlow · Level Designer
Reactions
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Re: NS2_Veil_FIVE
Oh I forgot, Made vent hole bigger for Obraxis's big ass outside Tropical. ^^ (View Post) -
Re: NS2_Veil_FIVE
Updated Added Resource Point to "Dome" New Route added from "Dome" to "Y-Junction" Added Cross Spawn rules so neither team ends up with a close proximity spawn locations… (View Post) -
Re: NS2_Veil_FIVE
I am working on some changes to the level around "The Dome". There will be new access to Nano Area from Dome Area not too dissimilar from the current version. There will be a new Resource p… (View Post) -
Re: NS2_Veil_FIVE
I just pushed a small update. - Fixed missing section of vent on mini-map. - Added a some small SFX in places. - Given pipeline a Flooded Look (View Post) -
NS2_Veil_FIVE
Hello Rines & Porges. Quite some time ago last year (2013) I worked on an experimental version of Veil for research on balance and psychological behaviour. I decided to publish this 5 Tech-point … (View Post)