Quit using the "use teamwork to bring down fades" excuse for horrible design. While you're using "teamwork" to trap 1 lifeform, the other team is using that same teamwork to decim… (View Post)
The game's design needs to be more conducive to those good games rather than the bad. Consider this: if 4 out of 5 games end up being boring noobstompfests, why would a new player want to stay for it… (View Post)