RejZoR
Reactions
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Re: Audio improvements?
So, to summarize all the posts, we have a game that ENORMOUSLY depends on visual and audio cues, but is essentially too broken to be fixed, like ever. Well, that's joyful... The reason why I made thi… (View Post) -
Audio improvements?
I'm wondering, this game plays a heavy note on audio. It's a very foundation for interaction between marines an aliens. If you listen, you have the edge (or if you make sure you don't make noise). Bu… (View Post) -
Re: Pondering Rapid Iteration - Natural Selection 2
Only thing that I understand here as a developer (but for other things) is that small and fast iterations means you're able to for example change just the fade movement and thoroughly test just that.… (View Post) -
Increase number of sound buffers
Can you guys do something about the sound buffers? I'm getting sound that's often skipping, getting cut off or is just distorted. But not like random sound glitches, from my experience this kind of a… (View Post) -
Re: Q&A About UWE Coming Back to NS2 - Natural Selection 2
I wonder what they can do to the game to evolve it, gain user base and get in larger crowds. I had Ai commander in mind that would eliminate half an hour long waiting times in ready rooms, but then y… (View Post)