That is a very compelling writeup, but there are still a lot of problems with rfk. How is rfk supposed to enable comebacks when a winning team has the advantage, and will use their advantage to gain … (View Post)
Well there are lots of problems with random crit other than the random element. 1. Scales so that players who are doing the most damage do crits more often. Which means bad players actually get less … (View Post)
Don't know if any of you have been on a server where everyone is bad (maybe you guys are too good) but the response is generally positive. You don't need random kills to make bad players have fun. Ju… (View Post)