NousWanderer Advanced user
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Re: A polite reminder: the Skulk vs. Marine hopping problem has gone nowhere
Skulks do have it more difficult than before. That's not debatable. 1) Skulk hitboxes, especially while climbing on vertical surfaces, were fixed. 2) Ridiculous air control mechanics that allowed sku… (View Post) -
Re: A polite reminder: the Skulk vs. Marine hopping problem has gone nowhere
I've seen groups of skulks on my team jumping around and circling a marine like some insane pack of dementia victims for over fifteen or twenty seconds at a time. I've wondered "what the hell is… (View Post) -
Re: Free weekend player count
No comment. (View Post) -
Re: A polite reminder: the Skulk vs. Marine hopping problem has gone nowhere
Honestly, I don't think there's much of a problem. I've been getting plenty of kills whenever I skulk. I said this in another thread, but I'll say it here as well: THOUGHTS ON RECENT CHANGES: ---The … (View Post) -
Re: Skulks post 240 feels extremely weak and just weak after 241
I agree with all of this. ---The hitbox fix was absolutely needed. No, it's not as large as that of an onos now - it's representative, as it should be. This does mean that skulks using old tactics wi… (View Post)Post edited by NousWanderer on