It would be fun if concede gave the team another objective instead of winning; forcing a draw. When a team concedes at least half the players needs to reach certain semi-random areas on the map (sewa… (View Post)
More players means more casual players. Casual players aren't that interested about pro stuff like razor-sharp balance and reimplemented bunny hopping, they want immersion and fun, and probably slowe… (View Post)
If they ever do an NS3 I hope they do something really new and doesn't just stick with the "1/3 new, 1/3 improved and 1/3 old" idea. It's strange NS2 had no new (playable) lifeforms when yo… (View Post)
Hardcoded upper limit (if above 20 players = server doesn't show up in the browser). 20+ players can't be good, especially late game. If it's not good, why keep it? (View Post)