I too would have prefered if NS/NS2 had a more slow-paced gameplay, like the typical "realistic" shooter (but in space with aliens that try to eat your face). I'm not saying NS is like Quak… (View Post)
A pure RTS game in the NS universe on the Spark engine. It makes sense. A lot of stuff could be reused from NS2, and new things developed for the RTS could be added to NS2 (like improved AI pathfindi… (View Post)
Spectator only? Awesome. :) You get to see all the good stuff up close, and when you can't resist any longer you just throw your money at the screen and jump right in. (View Post)
Make concede more "cinematic" and rewarding. If a team votes to concede, they get a new objective. It's no longer killing the Hive/Command Station but about escaping/retreating and if the c… (View Post)
I say the problem is the boring, stale gameplay that it brings. NS1 was plagued by it. NS2 isn't much different (no RfK in NS2, but on the other hand there's now armor heal at Hump Station). Ending t… (View Post)