Monkey_Mac
Reactions
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Re: Floating Base
How about pontoon foundation? Two types, anchored and un-anchored. You could then add other modules to complement this such as base modules that connect to the anchor cables further down, or allow yo… (View Post) -
Sea-base Energy Mechanics
So having kept an eye on the trello boards it looks like H20 is gonna improve general habitation, farming and fragment mechanics. However something I find missing is an overhaul to the energy mechani… (View Post) -
Re: Lack of real dangers
Then your kind of missing the point of the game. What's the point of amassing materials, constructing bases, crafting tools and upgrades, if I'm still gonna keep dying to the same stuff? Why bother? … (View Post) -
Re: What Has Killed You The Most
Biters, also not on the table. Let me just crack open this limestone deposit in the grassy plateaus, and I'm getting nawed to death by a thousand tiny bites. (View Post) -
Re: Cyclops+Seamoth Utility, Upgrades and expansions
Cyclops diving bell, deplorable module that drops from Cyclops by tether up-to 200m deeper than the Cyclops. Consumes energy while in use aggressive fauna CAN attack player while inside. (View Post)