Thank you all for the feedback, it's been...interesting to read and receive directly. I certainly never intended for this change to be so, divisive. I'll be taking steps to allow servers to disable t… (View Post)
I'm not sure what you meant by "speed". Reducing the texture resolution of XYZ texture...sure, that's an option...However, said reductions must be carefully balanced between performance con… (View Post)
There are a couple issues with what you guys are posting/suggesting... 1) Paint.NET is not functional in command-line format. Why does this matter? The NS2 Build System. No human involvement is requi… (View Post)
If you want to continue using it, you can. Switch your NS2 installed branch to beta, under the beta Tab in steam, *insert Yo-dawg joke here*. That is the version of 278 that was released. However, wh… (View Post)
I can only speak for myself, but there are definitely areas of the rendering pipeline I've wanted to look at for quite a while: Shadow Maps, Ambient Occlusion, Specular Maps, and Anti-Aliasing. My pe… (View Post)