That's our goal, but we are not there yet. One of the design principles we've been using is a "tiered" concept, where people with more experience can dive to deeper levels with the tools to… (View Post)
I've integrated a few bug fixes back into NS2, but a lot of what we've been doing isn't applicable. We are however working on some new rendering features that the CDT has asked about (like directiona… (View Post)
It's simply exponential fog with different extinction coefficients per channel. It also includes an exponential falloff of the inscattering as the depth increases and a shift in the color as the view… (View Post)