I forgot to mention that latency is pretty much always a multiple of the frame time, since the latency is caused by actions being processed in one frame and then displayed in a subsequent frame. So t… (View Post)
The server "rubber banding" issue we identified was caused by the shotgun (and other bullet weapons to a lesser degree) causing a large slowdown on the server. The log message is "Remo… (View Post)
Dushan and I are currently putting all of our efforts into addressing (no pun intended) the memory issues. However, we're not planning on releasing a 64-bit build until we can completely abandon 32-b… (View Post)
The Linux version of the game (the client and the server) are intended to be used with the Steam runtime (https://github.com/ValveSoftware/steam-runtime) which includes all of the dependencies the ga… (View Post)